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The Flip
Side of the Super Hero :: Elizabeth Ferrier
We understand the superhero's narrative function, with reference to a range
of marked polarities: the superhero is the extreme embodiment of physical/
mental ability, civic virtue, human agency, and his/her presence is required
to battle extremes of civic disturbance, villainy, and resolve otherwise
insurmountable difficulties. This super-ability sits at one extreme end
of a continuum, with extreme vulnerability and disability at the other.
The 'vulnerable' figure can be the super-hero's alter-ego, or more usually
a victim (rescued by the super-hero) or some similar catalyst for the hero's
action; alternatively, the disabled figure can be the villain, positioned
at the polar extreme from the hero on a different axis. I'm less interested
here in the stereotyping of "vulnerable" and disabled bodies (although
this is rich material for analysis) than in the patterns of meaning that
circulate in cinematic representations of physical and mental ability, the
increasing polarization of representations. A focus on this polarity between
super-ability and dis-ability, enables us to explore the flip-side of the
super-hero.
Narrative analysis of super-hero stories shows us that human agency is articulated
through polarised extremes of ability, with the super-hero at one extreme,
the average human somewhere in between, and and the disabled person at the
other extreme. While the superhero has traditionally been an agent of magical
transformation and transcendence in certain narratives, some very different
kinds of heroes with comparable magical powers of transcendence, emerged
and became popular in cinema through the 1980s up to the present. The popularity
of the human super-bodied hero ("Hard Bodies") in Hollywood Cinema
of the 1980s has been widely noted, and the last decade has seen a renewal
of interest in more ordinary, human heroes, making "super-hero"
achievements despite their limitations.
There are many incarnations of these more 'flawed' heroes: the comic cops
in action films (such as Jackie Chan - small but lethal), the 'dumb' heroes
of comedy (Adam Sandler or Ben Stiller); various ageing, rusty and reluctant
heroes (Clint Eastwood, Jack Nicholson, Harrison Forde, Sean Connory) who
are shown to still have a special super-something. Their enduring celebrity
status goes a long way in establishing faith in their 'super' abilities.
More pertinent to this discussion is the increasing number of disabled heroes
in popular film and television (Jack Nicholson in As Good as it Gets, Russel
Crowe in A Beautiful Mind, Geoffrey Rush in Shine, x in Good Will Hunting,
and the disabled Monk on Television) who manage to overcome near impossible
odds, in spite of - and at times because of - their disabilities. It would
seem that while the appearance and behaviour of the popular cinema hero
has undergone significant changes, the narrative structure has remained
much the same, presenting extreme conditions that warrant extreme behaviours
and mythical (if not magical) transcendence. The narrative depicts extreme
disorder, and calls for extraordinary ability in the hero to overcome the
difficulties. Disability adds to the intensity of the setbacks that the
hero must overcome, although, in a reversal of the achilles heel motif -
the built in vulnerability of the traditional superhero - the disabled
hero finds their strength (built in) in their flaw (their magical ability
or savant status is linked with the disability). It is as if in cinema the
stakes must always be extremely high (this differentiates cinema from television,
and quality television from ordinary television). The intensity of the conflict
is developed to mythic proportions, and this intensity is maintained with
an 'ordinary' hero by giving them extraordinary physical and mental setbacks.
This internalizes the narrative's conflict, locating villainy and chaos
within the hero, as well as without.
Bio Note :: Lecturer, Business Communication,
School of Business, University of Queensland
Email :: e.ferrier@uq.edu.au
The Triadic
Self: Breaking the Binary in Superhero Character Construction ::
James Francis, Jr.
During the life of a superhero or supervillian, the
audience is provided background information to inform where he or she
came from, how powers were obtained and why the character walks a certain
path to supply justice or cause destruction. Depending on the medium (television,
film, or literature), we may be afforded flashbacks, dream sequences,
in-depth exposition, prequels, and so forth. The establishing of background
to stabilize a character results in a perceived binary construction -
the good/bad person gone into disguise to heighten or mask his or her
nature. Although the creation of a binary existence helps the audience
to easily understand or take sides in the battles of good and evil, it
removes something vital from the characters created to lead those battles
- self as "the other," a blend of past and present, the good and bad working
in conjunction with each other.
The title character in Kill Bill: Volume 2 takes great pride explaining
the way in which the Clark Kent/Superman dichotomy varies from Peter Parker/Spiderman
or Bruce Wayne/Batman. He explains the way in which Superman was born
as Superman, and that Clark Kent is his disguise. Unlike Spiderman or
Batman, the alter ego exists for Superman the superhero and not Clark
Kent the newspaper reporter. Although a good point to be made, the question
of how much of Kent can be found within Superman and the reverse, is not
examined. In most film adaptations from comic book literature, television
series and comics themselves, the superhero almost always endures a period
of uncertainty. During this time, he or she makes attempts to live without
the super alter, or in the case of Superman, to live without the normal
alter. The return to the alter, however, shows the manner in which one
creation cannot exist without the other. Whether the character began as
super or normal, the alter becomes a part of the original, thereby developing
and sustaining existence of "the other."
In tracing this complication of self through literature, television and
film, the purpose of this essay is to show the importance of recognizing
"the other" in the superhero/supervillian universe. From literature, Robert
Louis Stevenson's The Strange Case of Dr. Jekyll and Mr. Hyde, provides
a clear base for understanding the way in which an original and alter
persona become one. In this work, the hero (Jekyll) and villain (Hyde)
fuse together and the battle between good and evil is a war within itself.
Through the medium of television, Willow Rosenberg from Joss Whedon's
Buffy the Vampire Slayer exemplifies "the other" from her gentle and meek
beginnings to her furious development into The Big Bad to a reconciliation
of the two personae. Her character displays a good person battling superhuman,
evil forces, but a life-altering event jettisons her into the field of
dark magic where the heroine becomes the evil force that must be destroyed.
The removal of her dark side leaves Willow a blend of good and bad, attempting
to balance the two as one force in nature cannot stand alone. Finally,
Alex Proyas' Dark City delivers the character of John Murdoch, a man whose
gradual memory recovery allows him to unlock the secrets of his past and
present, living in a society being controlled by a group called The Strangers.
John's recovery awakens the hero locked inside, allowing him to defeat
the evil forces with powers he did not know he harbored. His state as
an average man who learns to wield powers like The Strangers he conquers
solidifies his existence as "the other." These three mediums and characters
showcase "the other" in great detail through discussions of isolation,
body control, power imbalance, redemption and so forth. From this essay,
a working model will be created for identifying this creation of a triadic
self.
Bio Note :: Graduate student at Texas A&M
University at College Station , TX . Academic Advisor II, Langford Architecture
Center A102A
Email :: jamesfrancisjr@yahoo.com
Superman Myth and Nostalgia ::
Ian Gordon
What is it about Superman that compels our attention?
In 1972 the eminent Italian semiotician, and popular novelist, Umberto
Eco described Superman as a mythological virtuous archetype locked in
a timeless state and thereby never fully consumed by his audience. That
is, Superman offers infinite possibilities for storytelling focused on
virtue, but Superman's virtue is limited and its dimensions set by the
prevailing social order. Eco's Superman then acts as an instructive tool
for what passes as virtue in society and Superman's popularity at any
given time is probably in direct relationship to his creators' success
in capturing a dominant mood. In effect Superman is a product by which
we consume virtue. My paper will examine key moments in the construction
of the Superman myth and relate these to the marketing of nostalgia.
It is perhaps self evident that a comic book character that has been in
existence for some 60 years owes some of its popularity to nostalgia.
Certainly Otto Friedrich in his 1988 Time magazine celebration of Superman's
fifty years could find no better reason to explain the resurgence of the
character's popularity in the late 1970s. But nostalgia never comes out
of nowhere.
In the common sense usage of "nostalgia" many Americans, and indeed others,
probably have some wistful memories of Superman be it as a comic book,
radio show, comic strip, movie serial, television show, or movie superhero.
Some might well have a sentimental yearning for the period in which they
first encountered Superman, but few, I venture, would think of themselves
as suffering from the disease of homesickness in their thoughts about
the character. Labeling the nostalgia for Superman as ideological might
suggest a too easy criticism along the lines of the old joke that, Superman
standing for truth and justice, on the one hand, and the American way,
on the other, was surely an oxymoron. Nonetheless the nostalgia associated
with Superman operates at a number of levels that can be usefully explored
to understand the operation of nostalgia as ideology.
Bio Note :: Ian Gordon is Associate Professor
and Head of the Department of History at the National University of Singapore.
He is on the editorial boards of the International Journal
of Comic Art; ImageText; H-AMSTDY; Australasian
Journal of American Studies; American Studies – Asia;
the Journal of Southeast Asian Studies, and an international
contributing editor to the Journal of American History.
His Comic Strips and Consumer Culture, 1890-1945 (1998), was
reissued in paperback in 2002. He co-edited Comics & Ideology
(2001). For a full cv see: http://courses.nus.edu.sg/course/hisilg/cv.htm
Email :: hisilg@nus.edu.sg
America vs Japan: The influence of American comics on manga through the work of Katsura :: Ludovic Graillat America is very much linked to Japan. Since the Second World War these two countries are at the same time a model, a foe, a friend to each other. When we talk about the manga we often compare them to the comics. As an introduction I will talk about the differences of these two forms of art (the stories; the heroes, the publishing, etc.). Although Japan has its own superheroes (such as Godzilla as the supervillain, Astroboy, Akira, etc.), we can't deny that America influenced the creation of Japanese superheroes. For example an early Japanese TV series adaptation of Spiderman was created in the 50's. But I will concentrate on the work of Masakazu Katsura, a famous mangaka (manga writer) mostly known for his series Video Girl Aï (1989). This Japanese author born in Japan in 1962 is a great fan of Batman (like Tezuka who was fascinated by Disney movies).
In 1992 he created Shadow Lady, a short story that will become a series 3 years later. Shadow Lady is a parody of Batman. It tells the story of a young girl who is not sure of herself. Aimi falls in love with a boy but she is not enough confident to chat him up. Her grand mother will then give her a magical make up which allow her to transform into Shadow Lady. Her clothes are very much like Batman's costume. Then, in 1994, Katsura wrote Zetman, a short story. Jin, a teenager, is developing a game with a superhero. The aim of the game is to define what the justice is. After a bug, Jin becomes his superhero: Zetman. He will have to face what Justice is, means, and takes to be given. Is he going to become a real superhero or a supervillain? Nothing is sure. Here again we can see Katsura's love for Batman but we also see links to Judge Dredd.
At last, we will talk about DNA² that was written in 1994 too. Karine is coming from the future to make sure Junta won't become the "ultimate man" (capable of picking up any girls... one look is enough for any girl to instantly fall deeply in love with him). Because of that super power Junta will make pregnant thousands of women, which will cause an extremely dangerous growth of the population. Karine who is in charge of the DNA regulation of people has to inject Junta some MDA to make sure he won't be able to transform into a superlover. Unfortunately, she won't inject him with the right pill and that will increase his transformation. On a second attempt she will even inject the MDA to the wrong person, Ryuji, who will become a supervillain. This character is somehow very similar to Jin (Zetman) and therefore the bad invisible man in Hollow man or the one in the comics The League of the Extraordinary Gentlemen of (the great) Alan Moore.
Katsura uses teenagers in his stories. The transformation into a superhero is in fact an allegory of becoming an adult. His stories are similar to the German form of literature called Bildungsroman. Through the work of Katsura I will try to define what is a superhero for Japanese culture, where it comes from, how Japanese superheroes are influenced by American superheroes and therefore I will try to explain the links between Japanese culture and American culture mainly due to the consequences of The Second World War.
Bio Note :: Ludovic Graillat is a final year PhD candidate at the University of Toulouse, France. His dissertation title is: "The hybrid form of images: emergence of a new cinema?" and his Masters thesis was on "The efficiency of the character in Japanese animation". He is in charge of The National Center of Film Resources of Toulouse and specializes in New Technologies. He organized the international symposium "The hybrid form of images" held in Toulouse (France) in Feb. 2004. He has various publications on The Matrix, Miyazaki movies, etc. and he is responsible for Film programming at the Cinémathèque de Toulouse (Film Archive of Toulouse): the latest - in September 2004 - was on Superheroes " (over 30 films during the month!).
Email :: Ludovic Graillat Ludovic.Graillat@ac-toulouse.fr
Enlightenment in a Dark Age: The
Yogi as Spiritual Hero :: Gary Hickey
A concept fundamental to Hindu cosmology that became
popular in India around the turn of the first millennium CE was that of
world ages. According to this belief, we are now living in a cycle of
spiritual decline (kali-yuga) that began after the death of Lord Krishna
in 3002 BCE. Because we are living in such a Dark Age, which is said to
last for 4.32 million years, the type of spiritual leaders needed to maintain
a high level of morality must exhibit both discriminative intelligence
(buddhi) and moral stamina. Such enlightened beings embody an almost superhuman
level of morality and as such are considered spiritual heroes.
A belief demonstrated by the lives of these spiritual 'heroes' is that
the highest spiritual belief can be achieved in this bodily existence.
Such a belief has informed the spiritual traditions of India wherein the
human body is seen as the instrument for the realisation of the enlightened
state. This belief was not always part of Indian religious systems because
for centuries Indian saints and sages, emphasising the otherworldliness
of ultimate reality, practised extreme austerities such as starvation
and sexual continence. With the advent of a form of Yoga known as Tantrism
this changed and bodily existence was seen as a manifestation of the delightful
play (lila) of an all-pervading One Being. In other words the conditional
world (samsara) was seen as the unconditional reality (nirvana). Such
a down-to-earth philosophy had a formative influence on the Hindu, Buddhist,
and Jain religious traditions.
Spiritual life is a process of intensifying one's awareness, a process
that involves an inner struggle that can weaken the body. Thus, in order
to strengthen the body for such a spiritual struggle, Tantric yogis developed
various practices that mastered the life force (prana) of the body. From
this idea developed a sophisticated understanding of the body through
'body cultivation' known as kaya sadhana. Out of kaya sadhana developed
the physical discipline of Hatha Yoga, whose practitioners are said to
date back to the Hindu god Shiva. Out of Shiva's body was formed the spiritual
hero Goraksha who is acknowledged as the founder of Hatha Yoga. Through
his mastery of the higher stages of yoga he is said to have possessed
the magic power or siddhi that enabled him to become atomic, levitate,
transform his height, touch the moon, pass through solid objects, control
matter, change the nature of material things and control the elements
through the force of his will.
Goraksha's followers included many great spiritual heroes and several
kings who maintained and evolved this tradition.
This philosophy will be explored through the religious iconography of
India wherein the lives and exploits of the great spiritual heroes were
elaborated. Further, the moral significance of these beliefs will be made
apparent through an analysis of meaning encompassed in these sacred images.
Finally, the significance of such beliefs to our times and the necessity
for modern spiritual heroes will be made apparent.
Bio Note :: Gary Hickey is a lecturer in art history with the School of Art History, Cinema, Classics & Archaeology. His area of specialization is Japanese art.
Email :: ghickey@unimelb.edu.au
Antiquities
as Superheroes: (Re)Presenting the Utopian Past in the Athens Olympics
:: Louise A. Hitchcock
The opening ceremonies of the XXVIII Olympiad in Athens cast Greek antiquities
as central and extraordinary in a parade of pageantry unfolding as a futuristic
vision of a timeless, idyllic, and legendary past constructed in the midst
of the concrete jungle that forms the alter-ego of Athens' post-modern
present.This paper analyzes and deconstructs this parade of iconic works
of Greek (and by extension European) art as a totalizing, teleological,
exclusionary, evolutionary, progressive, and fictive narrative. This narrative
began with an evolution of stone sculpture with a (super) heroic male
form bursting from the center of a prehistoric, abstract female effigy,
and continued with an unbroken linear progression of artistic styles that
was tenuously linked to past and future scientific breakthroughs from
celestial mechanics to the recent mapping of the human genome. Within
this evolutionary framework, the human assumes mythic and superhuman stature
in form (heroic nude male) and idea (revelations of science). Thus, the
transformation from ordinary into the extraordinary id(ea)[o]lizes Greek
antiquities as symbolic capital to be esteemed, commodified, and consumed
on the world stage.
Bio Note :: Louise Hitchcock is Lecturer in
Aegean Bronze Age Archaeology at the University of Melbourne, Centre for
Classics and Archaeology and has numerous publications in the field of Aegean
archaeology and theory.
Email :: lahi@unimelb.edu.au
Supernatural superheroes: war
and love in the lives of two vampire slayers - Anita and Buffy ::
Ingrid Hofmann-Howley
This paper explores the literary and visual construction
of two vampire slayers: Laurell K Hamilton's Anita Blake and Joss Whedon's
Buffy Sommers from their respective vampire slayer series. While these
characters may appear superficially different, one refuses makeup and
the other is an expert in image management, they both share a similar
narrative trajectory. They are both dealing with deep metaphysical questions
of who they are, why they are here and then uniquely in this genre whether
they are monster or still human. Both series achieve this through two
key narrative devices that of the fight and that of romance. From a psychoanalytic
point of view, both Anita and Buffy engage in particular forms of repetition
compulsion encoded within both the fights and the romances throughout
the series representing the twin impulses of thanatos and eros respectively
that become the focus for analysis for this paper.
Both series position Anita and Buffy, within the narrative,
to struggle against accepting their status as different from other humans,
despite their respective powers as a necromancer and vampire slayer. Both
texts represent the slayer's powers as innate, destined, and so integrally
part of their lives that they are unable to not utilise these powers without
serious consequences. Such narrative constructions separate them from
other human characters. However, the narrative provides a loophole. By
fighting for humans against the other monsters, their pretence that as
slayers they are not like the monsters they are fighting can be maintained.
As both series continue, both slayers become increasingly marked with
difference: sometimes by choice and sometimes not. Since they are both
women, one could ask whether part of their resistance to such difference
might also represent a resistance to while still seeking to use the powers
of the monster within. Do these texts position the slayers to both recognise
and reject the powers that come from being the monstrous feminine subject
as theorised by Barbara Creed? Through inner supernatural powers, Anita
and Buffy embody this monstrous feminine in the form of les femmes castatrices;
that is a threat to masculinity representing the ability to castrate,
with their phallic nature displaced onto their constant use of penetrating
weapons, stakes, swords, and in the case of Anita guns as well.
While it could be argued that they threaten masculinity, it is actually
within their romantic relationships with men that their own subjectivity
is most threatened offering the greatest stimulation for their character
development. Since neither slayer accepts her liminality in terms of the
human/monster divide, they both engage in forms of repressed projective
identification with their transgressive love objects. They both desire
particular vampires while slaying all the rest. Their transgressive choices
of love objects allow them to project their repressed monstrosity onto
their love objects in order to both identify with and reject that monstrosity
while simultaneously rejecting their own repressed monstrosity. Generally
the slayers battles with a plethora of vampires, monsters, demons, werewolves,
zombies and so on can be read as displaced metaphors of their internal
struggle for identity and power. They project what they unconsciously
perceive as their own monstrosity onto the monsters and then kill them
that further represses the monstrosity provoking a return of yet more
waves of monsters, metaphors of repression, to arise and be vanquished.
Freud theorised that the repressed returns through the mechanism of the
repetition compulsion in order for the possibility of healing to take
place through the development of greater psychic harmony. This is why
these women's choices of love objects are so significant. They both choose
lovers from among the population they are usually slaying; namely vampires
and werewolves. In the case of their love objects, they do not want to
kill them and through their relationships with them, they have the opportunity
to deal with those elements of their repressed selves the lovers represent.
To varying degrees, this is and is not accomplished. Here is the tension
but also the possible salvation of the two vampire slayers. Both series
provide different solutions, one conservative and one more radically transgressive
from the point of view of the representation of female desire and subjectivity.
Bio Note ::
Email :: ingrid.hofmann@adelaide.edu.au
Gibson's The Passion: The Superheroic
body of Jesus :: Peter Horsfield
Mel Gibson's The Passion of the Christ has been largely
dismissed by general press reviewers, but has been a major box-office
and merchandising success, the subject of significant controversy, and
promoted by major religious groups who would otherwise have little to
do with each other. This paper examines the film from the perspective
that Gibson, as a major commercial cultural producer and self-confessed
traditional Catholic Christian is attempting to renew the cultural relevance
of his Jesus by representing him as superhero. In the absence of substantial
narrative background and character development in the film, this is achieved
primarily by the visual repersentation of extreme pain and suffering inflicted
on and endured by the body of the superhero.
The merging of Gibson's two worlds within this genre is pursued artistically
through a multi-layered intertextuality: visual evocation of gothic religious
art and the suffering bodies of other filmic heroes (including his own
film roles such as Mad Max, Pay Back and Braveheart - Jesus as Gibson);
theological allusions and narrative construction on the pattern of stations
of the cross; the use of melodrama; pushing the boundaries of visual depiction
of screen violence in realism and relentlessness in order to create a
supernatural character in this particular superhero.
Bio Note :: Program Director- Bachelor of
Communication, School of Applied Communication, RMIT University, Melbourne
Email :: peter.horsfield@rmit.edu.au
"My Name
is Neo": Reimagining the Noir Hero as Computer-Age Superman ::
Marie C. Hyland
The Matrix movies center on a dynamic of personal identity which is framed
by, and overlaps with, an American vision of national identity. Playing
off late 20th/early 21st century anxieties about privacy and selfhood
in the wake of advances in computer technology, the films enter into the
recognizable Hollywood dialectic of paranoia and reassurance, retooling
the Romantic self/subject for the postmodern age.
The first movie of the trilogy makes this personal/national
reification project particularly transparent its use of typically American
( Hollywood ) genre markers. Through visual references to the western,
noir, and blockbuster "action" movie genres, The Matrix locates itself
in an American film tradition which spans far beyond the movie's most
obvious antecedents in sci-fi. The Matrix's gestures toward the film noir
tradition provide a particularly important window into the movies' larger
universe: the savior/protagonist character Neo is an updated variant of
the tough, terse noir hero, described by Julian Murphet as the "new white
man" (24). Murphet and Eric Lott trace the noir's "new white man" to mid-20th
century fears about shifting boundaries of class, race and gender. Similarly,
The Matrix's "Neo-white man" reinstates/recreates white patriarchy in
the face of collapsing boundaries within the postmodern age. My paper
will explore The Matrix's construction of race through the character of
Neo, the movies' Euro-American superhero protagonist. Reading this character
in the context of noir constructions of whiteness/masculinity, I will
explore The Matrix's use of the superhero as a propaganda tool to reinvigorate
and reify historic relations of power in American society.
Bio Note :: Department of English, University
of Alabama Tuscaloosa , AL 35487
Email :: hylan002@bama.ua.edu
Animals as Superheroes
in 19th century art ::
Alison Inglis
This paper will examine the rise of "the animal" as a major
sub-genre in painting and sculpture during the nineteenth century.
Specific artists (such as Landseer, Barye and Swan) and artistic groups
(e.g. the French animalier sculptors) who specialised in the depiction
of heroic animal subject matter will be examined; as will new developments
in the way animals were depicted (e.g. anthropomorphism, etc). The
extent to which this nineteenth artistic sub-genre influenced later developments
in cinema and television (such as animals 'stars' like Lassie, Rin Tin
Tin, Mr Ed, Kimba the White Lion, etc.) will also be explored.
Bio Note :: Alison Inglis is Senior Lecturer
in Art History and Curatorial Studies, University of Melbourne
Email :: asi@unimelb.edu.au
Father
for Hire, Son for Hire :: Darshana Jayemanne
Tales of superheroes are often concerned with the more-than-human in a
difficult relation to the merely human. Thus the idea of the 'secret identity'
so familiar to comics readers, through which the character is relieved
of both its superiority and its heroism and is able to be all too human.
For some characters, however, the mediation between their humanity and
their superiority and between the private and public spheres
is more complex than what may be figured from Clark Kent 's civilian attire,
Bruce Wayne's corporate portfolios or Peter Parker's photographs.
Although it may seem inappropriate to class as superheroic Ogami Itto
and his son Daigoro, the protagonists of Goseki Kojima and Kazuo Koike's
Lone Wolf and Cub, one need only attend to the testimony of their contemporaries
to find ample support for the assertion. They are called "Demon God
of Death", "Monsters" and of course, "Lone Wolf and
Cub". Of the six lives of the Buddhist way, Ogami has chosen the
Path of Slaughter and in so doing relinquished the higher Path of Humanity,
placing him on the degraded but potent level of being haunted by the 'hungry
ghosts' of folklore. Most telling of all is Ogami's former position as
kogi kaishakunin or executioner for the shogun himself, charged with the
ritual beheading of troublesome lords or daimyo. In effect, it is as if
the shogun's sovereign or executive power, once connected by the metonymic
effect of the Tokugawa clan's Hollyhock crest to Itto's person, has split
off from the state and become an autonomous force bent on devouring the
world it once served as guarantor in extremis. In an era that Koike and
Kojima are at pains to present as aesthetic in the extreme (albeit one
in transition away from such a state), it is in this light that Lone Wolf
and his Cub can be seen as truly superhuman.
What perhaps distinguishes them from the superheroes of American popular
comics is the element of the quest. Where the costumed crusader can mediate
interiority and exteriority, humanity and superiority, or the private
and public spheres through their synchronic identities, a character on
a quest defers their superiority until the quest has been fulfilled or
makes of the quest the very and condition process of achieving an exalted
state (or simple absolution). In so doing, however, the questing character
often brings out to the exterior the interiorities of the people and situations
they encounter on their way. Rather than interiorising the atomizing spectacular
in Debord's sense as do modern superheroes, Ogami Itto represents the
last figure of his age in which the concept of superhumanity can still
open onto a total social process: shido. This paper will examine the concepts
of interiority and exteriority and the difficult relationship they maintain
with the superhuman, particularly in reference to Koike and Kojima's Lone
Wolf and Cub.
Bio Note :: Darshana is pursuing his PhD
in English Literature at the University of Melbourne on the subject of wasted
time and virtuality. He entered academic life after becoming frustrated
working in a call centre where callers could never believe his name belonged
to a) a guy and b) an Australian. This led him to his current work on the
non-neutrality of the (technical) medium as message, in engagement with
such thinkers as Giorgio Agamben and Walter Benjamin
Email :: escapismvelocity@gmail.com
'Just Men In Tights':
Genre , Popular Memory, And Silver Age Comics ::
Henry Jenkins
For decades, intellectual comics fans have resisted the idea that comics
should be understood primarily or exclusively in terms of the superhero
genre. What if we stopped worrying and learned to love the dominance of
superheros over the American comics tradition? What would we learn?
The American comic book represents a rich case study for thinking about
genre evolution and hybridity, since once all works operate in the same
genre, the role of genre in managing difference starts to break down.
As with other media, the play between standardization and diversification
(what David Bordwell and Kristin Thompson calls "the bounds of difference")
within an industrial mode of production shapes how genre operates in comics,
yet the results are very different than what has been observed by genre
theorists and historians focused on film or television.
Despite the repetition built into such a seemingly closed system, the
superhero genre has continued to reinvent itself, expanding to absorb
elements from many other genres, so that Mary Jane is a romance comic
involving superheros, Gotham Central a police procedural in a
city where the Joker and Batman clash, The Pulse a story
about newspaper reporters trying to dig up dirt on the Marvel superheros,
and 1602 is a strange fusion of historical fiction and caped
crusaders. Some longstanding series, such as Elseworlds,
existed to allow mainstream comics writers to enlarge the generic vocabulary
of their medium by situating familiar superheroes in different historical
or genre contexts: Superman's Metropolis, for example, is set
in the world of Fritz Lang's German Expressionist masterpiece. More recently,
mainstream comics have sought to absorb some of the energies of alternative
comics artists and writers by allowing them to play in the DC and Marvel
sandboxes, creating works which even more radically transform the ways
we look at Superman, Batman, Wonder Woman, Captain America, and the like.
And at the same time, pressures towards globalization have resulted in
what Marvel calls "transcreation" -- the development of a Japanese
style version of The Hulk or an Indian-inflected version of Spiderman,
remaking them to fit within very different national and genre traditions.
Following an overview of what genre theory can tell us about the continuous
diversification of Superhero comics, I will then turn my attention to
the Silver Age and its lasting influence on contemporary comics production.
In the history of the superhero genre, the so-called Silver Age (from
the late 1950s to sometime in the 1970s, by most accounts) represents
a key turning point. On the one hand, this period of time felt the aftermath
of the 1950s moral panic about crime and horror comics and the imposition
of the Comics Code which restricted the ability of this medium to explore
mature themes or address adult consumers. The readership for comics was
dwindling, the genre categories narrowing, and distribution pipeline tightening.
Many producers went out of business as consolidation took place
within the comics industry. This was the moment that the superhero came
to totally dominate production schedules. On the other hand, the Silver
Age was a period of time of heightened creativity within the superhero
genre, as Golden age protagonists at DC were re-invented to reflect new
tastes and sensibility and the stable of Marvel heroes emerged. The period
initiates a shift towards more character-centered and more serialized
approaches to storytelling as the age of the average reader matured. Perhaps
most importantly, the Silver Age was when many of the people currently
running the comics industry first started reading comics and thus
it loams large in the popular memory of the current comics industry.
This paper will explore a range of different strategies by which comic
book artists and writers have sought to tap popular memories of the Silver
Age as a means of revitalizing the contemporary superhero comic. Mark
Waid's JLA: Year One seeks to reclaim the sense of wonder and
the feelings of comradery longtime fans experienced when they first encountered
the Silver Age versions of The Flash, Green Lantern, Aquaman, not to mention,
Superman, Batman, and Wonder Woman. Joe Sturm's Unstable Molecules
recontextualizes the origin story of the Fantastic Four, suggesting how
the archtypes emerge from contemporary social and political realities,
including the emergence of feminism, the Beat movement, and the early
days of NASA. Darwyn Cooke's DC: The New Frontier depicts some
of the defining events of the DC continuity during the early Silver Age
in a style which evokes the popular modernism of graphic design during
the late 1950s and early 1960s but looks nothing like actual comic book
style of the period. By contrast, Alan Moore's 1963 tries for
a perfect pastiche of the look and contents of early 1960s comic books
in general and the work of Jack Kirby in particular. Through a focus on
these, and other recent revisionist comics, I hope to show the ways that
the superhero genre continually re-invents itself, returning to its past
for inspiration but retooling well-established characters, events, themes,
and stylistic elements to create novelty and difference.
Bio Note :: Henry Jenkins is one of the
conference keynote speakers. He is Professor
and Head of the Comparative Media Studies Program at the Massachusetts
Institute of Technology. He has published numerous books dealing with
film, television and popular culture, including Textual Poachers:
Television Fans and Participatory Culture, What Made Pistacchio Nuts?
Early Sound Comedy and the Vaudeville Aesthetic, and Science
Fiction Audiences: Watching Dr. Who and Star Trek (co-authored with
John Tulloch). He has also published numerous articles in journals and
book anthologies that deal with a range of his research interests, including
superheroes, television, computer games and fan culture. His website is
available at: http://web.mit.edu/21fms/www/faculty/henry3/
Email :: henry3@mit.edu
To ‘Infinity
and Beyond’: Women Action Superheroes and the Transformation of
Gender Identities :: Vicki
Karaminas
The recent influx of women action heroes in popular culture suggests
a shift in how gender roles are being reimagined and portrayed not only
by the media, but by women themselves as market consumers and active participants
and producers of cultural commodities. The popularity of such representations,
embodied in the figure of the hyperfeminine action superhero, also suggests
a changing perception in the way that women conceptualise and experience
themselves as women and how society engages with these constructed representations.
After decades of traditional feminist critique, which opted for the moral
high ground of egalitarian sisterhood and condemned representation of
women in the media as sexual objectification and male-focused, third wave
feminism has incorporated the archetype of the ambitious and dynamic superheroine
as a site of personal experience and self-empowerment.
The realm of the superhero is occupied by women who possess skills and
abilities that exceed the boundaries of everyday life while simultaneously
representing (and protecting) the values of the society that produces
them. Although the new breed of women superheroes, as exemplified by Lara
Croft, Ripley, Elektra and Captain ’Frankie’ Cook may not
possess fantastical powers, (whether magical or science based) they are
acute strategists and skilled practitioners in combat, expertly wielding
knives, ropes and explosives. In any case, they do the job and in most
cases better than men. In the world of the action superheroes women are
just as good or equal to men, in fact they’re better.
This new and subversive hyperfeminine superhero has replaced media images
of weak and emotional women who sacrifice themselves for family and heterosexual
love with a new stereotype that embodies both traditional masculine and
feminine traits. This active, aggressive and self-sufficient woman knows
what she wants and will destroy any opposition that she encounters. In
this realm of mediated superheroes, women no longer just appear; they
act, they kick arse. The gaze is no longer restricted to males but heterosexual,
gay or queer women are enjoying what they see.
This paper will examine citations of gender organisation (such as masculine/feminine)
embodied in the images of woman superheroes in the popular media. It will
argue that they are not simply representations of identities in a gender
framework, but a parody of the idea of the ‘natural’ or ‘original’,
a hybrid form that deliberately blurs the binarism of gender relations
as they are understood, even exploding them in favour of a polymorphous
range of identities, (sexuality, class, race) where subjecthood is claimed
and negotiated.
Her choice of ammunition may be an Uzi or a Sai, a pair of three-pronged
daggers; she may even be a consummate practitioner of martial arts, a
hired assassin or a bold space captain, hell bent on saving the universe
from a depraved mercenary. The post modern woman superhero embodies a
politics of parody that challenges and blurs the totalising and unifying
categories of gender, class and race and opens up a new battlefield where
power, truth and knowledge is staked out and claimed.
Bio Note :: Dr Vicki Karaminas teaches
critical theory in Fashion and Design Studies in the Faculty of Design,
Architecture and Building, at the University of Technology, Sydney. She
is a cultural studies scholar with a background in visual culture and
gender studies. She has been published in the area of identity and representations
of the body in western discourse. Her current area of research is on women
superheroes and popular culture.
Email :: Vicki.Karaminas@uts.edu.au
The Comicbook Superhero: Myth
For Our Times :: Nigel Kaw
Myths have existed for as long as there has been human communication and
story telling. At its core, Myths are stories. Derived from the greek word
mythos which means ‘story’, they are stories which speak of
meaning and purpose. The myths of the Greeks and Roman Gods, Norse Viking
Gods, King Arthur and even Judeo-Christian Biblical tales ranging from Samson
to Moses to Christ, all are mythology in one form or other, giving form
and identity to the cultures they are told in. The mythic hero ‘embodies
what we believe is best in ourselves. A hero is a standard to aspire to
as well as an individual to be admired.’
Against this mythic theme of the hero and his adventures, the concept of
the comicbook superhero as current incarnation of myth becomes obvious and
apparent. Comicbook superheroes are the new Mythology of our culture as
they draw on previous incarnations of myths and draw them into themselves
to form the latest myth for the times. These mythic themes historically
repeat themselves in endless variations and the superhero is its current
form.
Bio Note :: Nigel Kaw is a student with the University
of New South Wales (UNSW). He is currently finishing his combined honors
thesis on Superheroes & their relation to Mythology and American cultural
history in the Schools of History and English.
Email :: jkkaw@student.unsw.edu.au
Spider-Man
& Contemporary Adult Collector Culture ::
Matt Knight
Over time, superheroes have evolved from being predominantly the domain
of children to the domain of adult collectors and children at the same
time, creating an unusual place in which for cultural producers to work.
Spider-Man first appeared in Amazing Fantasy #15, 1962 and has evolved
over time, with a variety of comic series, television series and movies
that are updated every few years for a new audience, representing contemporary
morals and masculinity.
The continued popularity of certain superheroes challenges the ideas put
forward by Wark, that popular or fashionable items are susceptible to
'semiotic redundancy'. It is possible that the reason for this, is due
to the idea that what is fashionable is worn as a badge of identity, and
that the consumption of fashionable culture can be viewed as being just
as susceptible to 'semiotic redundancy' as clothing.
In constructionist terms the construction of identity is an ever evolving
process and as such, Spider-Man and other superheroes have a particular
resonance to individuals, particularly men, looking for guidance. Roger
Horrocks feels masculinity is difficult to define, which it is, and fears
there is a crisis in regards to the definition of masculinity. Yet cultural
artifacts such as superheroes in comics, film and merchandising, do offer
forms of masculine identity and to a degree it could be argued, a positive
image the likes of which Linda Artel and Susan Wengraf would appreciate,
in so much as they're doing what is predominantly 'good' deeds.
But as society's values change, so does their cultural productions meaning
Spider-Man and other contemporary superheroes have been an integral part
of children's culture for an extraordinarily long time by pop culture
standards. Individuals who have grown up with these contemporary constructions
of what is right and wrong and what it is to be masculine have been so
deeply affected by their teachings, that they have carried them with them
into adulthood, resulting in an adult collector market operating along
side the traditional child's market.
This important change has been brought about by 'adult's continued interest
with what is usually considered to be children's culture due to I will
argue, the profound impact made upon them as children, with developing
inquisitive minds by these cultures. Add to this, the notion that contemporary
superheroes have evolved with society it is easy to understand how they
sustain their immense popularity. Not only has this meant the introduction
of a new market for traditionally children's playthings but a sort of
cultural growth of the children's market as well. Changes in story telling
and toy manufacture have occurred to create a product that will appeal
to children and the burgeoning adult market at the same time, producing
a far more advanced superhero culture than before.
Bio Note :: Matt Knight is currently studying
Mass Communications at Edith Cowan University in Western Australia; he is
interested mostly in collector culture. As a collector of toys and cartoon
shows for a number of years, his studies revolve around trying
to understand where this 'obsession' stems from. It also provides him
with a good excuse to play with toys and watch TV all day... all in the
name of research, of course.
Email :: oxnard@iprimus.com.au
4,000
Years before the Galactic Empire: Expanding the Star Wars universe in
Knights of the Old Republic :: Scott Knight
This paper examines the various forms of retrospective continuity present
in the video game Star Wars: Knights of the Old Republic (LucasArts, 2003)
and its elaboration of the Star Wars universe. SW: KOTOR is set approximately
4,000 years before the Battle of Yavin (SW Episode IV: A New Hope) making
it one of the earliest narratives in the Star Wars timeline. The game
is assessed with particular reference to the Original Trilogy and the
Prequel Trilogy in terms of environmental design, characters, politics,
and narrative.
Game stylistics, control, rules and gameplay, determined in part by the
genre boundaries of the RPG, in addition to the narrative form of the
main quest in which the gamer's avatar makes choices which set the character
on the road to becoming a Dark Jedi demonstrate an exceptionally rich
and complex extrapolation of the existing mythos.
Depending on the eventual date of release, SW: KOTR II The Sith Lords
will also be analysed in terms of its stylistics and place within the
early timeline of the Star Wars expanded universe.
Bio Note :: Assistant Professor of Film &
Television, Faculty of Humanities & Social Sciences, Bond University,
Qld.
Email :: sknight@staff.bond.edu.au
The "True-Lies" Superhero:
Do We Really Want Our Icons to Come to Life?" ::
Louise Krasniewicz
When Californians elected Arnold Schwarzenegger as their governor,
they unleashed a primal force of Western mythic history: they enlivened
the artificially created perfect man, the dream hero who seemed to do
no wrong and who could deliver the common folk from adversity. These heroes
have superpowers that require a form of "magical thinking" where merely
suggesting or declaring something seems to make it happen. The fantastic
appeal as well as dangers of bringing an icon like Arnold Schwarzenegger
to life will be explored through an analysis of his ubiquitous presence
in worldwide popular culture, his relation to other current real-life
superheroes, and his effects on the notion of the action hero politician.
Bio Note :: Louise
Krasniewicz is one of the conference keynote speakers.
She is the Senior Research Scientist at the University of Pennsylvania
Museum of Archaeology and Anthropology. She injects her analysis of American
media and popular culture with an anthropological spin and has published
widely on a range of topics including memetics, rituals and symbolism,
digital media, and the connections between dreaming and films. She is
also a digital media artist and producer, and designed the website, "Dreaming
Arnold Schwarzenegger" which documents 20 years of Schwarzenegger
analysis. With Michael Blitz she is co-author of the 2004 book, Why
Arnold Matters: The Rise of a Cultural Icon which examines Schwarzenegger's
cultural influence and election as governor of California.
Alien(ated)
Subjectivity: Triangulations of Desire in Smallville ::
Nisha Kunte
This paper is concerned with the WB's Smallville, now the most popular
show to ever air on the network. The show is a retelling of the Superman
mythos set during the adolescent years of Clark Kent in the small town
of Smallville . Superman as conceived by Smallville is a young man torn
by his relationships to those around him and his relationship to his own
future. This is not the story of the self-assured superhero, a being confident
in his abilities as superior and not displacing. What Smallville presents
is the coming of age story of (perhaps) a hero, a bildungsroman fraught
with the crosscuttings of desire of multiple subjects for multiple objects.
It is with these crosscuttings as a method for the re-telling of a compelling
story that this paper is primarily concerned. In examining who is desiring
whom (and how), we can see how a particular and productive narrative of
Superman is constructed which at once maintains a hegemonic relationship
to the alien other and yet, necessarily includes seemingly sympathetic
views of that other in the characters of Clark Kent, Lana Lang, and Lex
Luthor. It is in the shifting and multiple triangulations of these three
characters that we may find the way that the seemingly sympathetic can
work to create spaces for both subversive counter-narrative (for example,
a queer or raced reading of the text) and simultaneously reinforce maintenance
of the supremacy of a master narrative.
In exploring these triangulations, this paper endeavors to read the story
of Smallville as that of three alien(ated) bodies. Lana, Lex, and Clark
are alien(ated) through machinations of plot as well as the ways in which
their bodies are queered and raced. Lacan's phrase "desire is the desire
of the other" is played out in both the possibilities of its grammar as
each character tries to resolve desire through knowing or making closer
the alien other while simultaneously enacting the alien(ated) body that
is known. It is the simultaneous threat and pleasure of the possibility
of knowing the alien(ated) other that leads to the compelling nature of
this story of Americana at this moment. The pleasure of the story of the
alien in Smallville is matched by the possible resolutions of the relationships
between these desiring subject/objects.
But as we located these possibilities in the reality
of television narrative, we find that these newly created alien(ated)
subjects can never really "have" their objects. As alien(ated) subjects
in a story with an ever deferred ending, Clark , Lex and Lana are perpetual
melancholics; they can never relinquish their love of the other as they
are trapped in an endless narrative that will not allow it. However, we
can use the very structures and necessities of storytelling to depathologize
and productively read Clark , Lex and Lana. In the viewer's simultaneous
desire for and fear of subject/object resolution, we can find a Barthian
"longing to inhabit" that animates and powers the circuitry of the alien(ated)
triangulation of these three characters.
Bio Note :: Doctoral Candidate, Program in
American Studies and Ethnicity, University of Southern California
Email :: nishaku@hotmail.com
kunte@usc.edu
Smallville's Sexual Symbolism:
From Queer Repression to Fans' Queered Expressions ::
Anne Kustritz
In 1938, at the tail end of the Great Depression, Jerry
Siegel and Joe Shuster weren't offering economic security, or a solution
to the mounting tensions in Europe which would shortly produce the second
World War. What they could offer was a hero willing and able to
fight for "truth, justice, and the American Way ," demonstrating by so
doing that there was something left worth fighting for. In the first
issue of Action Comics, Siegel and Shuster introduced Superman, an alien
with incredible powers orphaned on Earth and raised by human parents on
a farm in Smallville , Kansas , as an avatar whose destiny was to protect
the "common man." Often appearing at moments of cultural crisis, in his
various incarnations Superman saves "average citizens" and in doing so
helps to define who deserves to be saved, which acts are deviant enough
to warrant punishment, and what exactly constitutes the "American Way."
The reintroduction and popular success of Superman mythology at various
points in American history is not merely incidental. When first
introduced, Superman helped to reestablish trust in and attachment to
traditional American culture, symbolized by the honest and hard working
farmers who raised him and his imposition of their values onto the degenerate
city where he worked as an adult. When Superman was once again reintroduced
in 2001, the world was a very different place. Smallville, a television
series devoted to Clark Kent's life as a teenager on the farm in Smallville,
Kansas before he fully develops his powers and becomes Superman, premiered
in early October 2001. The writers developed the series as the country
was in a state of uncertainty about who constituted "the enemy" once Russia
no longer posed a direct threat, and faced an uncertain fiscal future
after the dot com bust crushed investors' cyberdreams.
Although a product of the era before the September 11th attacks, the symbolism
and mythology of Smallville fit perfectly within the new discourses produced
by politicians and the media in the months which would follow. Mirroring
anxieties about the security of our borders and the threat posed by external
influences, the meteor rocks on Smallville, which traveled to Earth with
Superman as a baby and litter his childhood town, exert a destructive
alien influence on the population, making it impossible to know who to
trust. The FBI, CIA, and Department of Homeland Security have
been using the sweeping latitude given them by the present administration
to investigate the private lives of US citizens in an effort to redraw
clear lines between patriots and evildoers; small deviances are enough
to make one immediately suspect. In the similarly confusing town
of Smallville , the mutants' grotesque deviances make all partially deviant
behavior questionable and reinforce the importance of traditional norms.
Within the structure of an average episode it is revealed that a member
of the community, usually a teenager, is violating community norms and/or
social hierarchy. As the episode progresses, the violation magnifies
until it manifests itself as an inhuman power, a hyper-magnification of
a fairly banal and common adolescent condition. This hyper-presence
is determined to be dangerous to the community and Clark steps in to protect
the non-mutated "normal" citizens, punish the mutant, and contain or eliminate
the threat that he or she posed. In each case the mutant in question
deviates against both community norms and standards as well as against
the law and their punishment, therefore, reflects a repudiation of both
the legal and moral infraction.
On Smallville, characters Lana Lang and the her boyfriend Whitney were
a very traditional ideal American couple, the Homecoming queen and the
captain of the football team. As the best, brightest, and prettiest
youth that Smallville High School had to offer, their union, and the children
they may have produced, represented a particular kind of future
for America . Their literal reproduction represents a cultural reproduction
of the social hierarchy they dominate and the nuclear family structure
they inhabit. The political rhetoric common after the attacks often
attempts to link terrorism to a desire for the complete destruction of
the American way of life, the destruction of America itself and America
's future. When Tina, a shape-shifting meteor influenced mutant,
attempts to take Whitney's place, her lesbianism threatens to metaphorically
pollute Lana Lang, thereby perverting the futurity that she and Whitney
represented. What is at stake in this social upheaval is the literal
future of the nation and to protect it Clark has to neutralize Tina once
and for all. It can hardly be considered accidental that the program's
only canonically lesbian character is then killed by impalement.
Given the program's hyper-heteronormativity, it is perhaps unsurprising
that fans' devotion to a perceived homoerotic subtext between Lex Luthor
and Clark Kent has not exactly been met with shouts of glee by the show's
creators and producers. On the air Smallville walks the fine
line of all "buddy" dramas; the homosocial male bonding between
the two principal characters can only be "safe" for a heterosexual
audience by the repeated and dramatic exclusion and repression of homosexuality.
However, in an underground genre of fan writing called slash fan fiction,
these fans' critique of Smallville's cultural conservatism flourish in
original stories that build on the professionally published canon.
Originating in stories that paired Star Trek's Captain Kirk and First
Officer Spock in a romantic and erotic sense, slash refers to stories
written almost exclusively by heterosexual women which are circulated
at-cost on the internet and in print form, and feature same-sex romances
based on previously published film, television, and literary characters.
By self-consciously working against what they feel to be the ideological
failings of the original, slash writers build a very different kind of
national and sexual symbolism. Recuperating Superman's ideological
power to define what constitutes American citizenship, these stories redefine
power, sexuality, gender, and romance to suggest that egalitarian pleasures,
rather than traditional patriarchy, are worth saving and defending.
Bio Note :: Anne Kustritz has a bachelor's
degree in psychology and cultural studies from the University of Minnesota
, and is currently pursuing a PhD in American Culture from the University
of Michigan . Her research focuses fan appropriation of mass media
texts using methods and theory from anthropology, post-structuralism, and
feminism.
Email :: EQMJ@aol.com
akustrit@umich.edu
Xena's Double-Edged Sword: from Sapphic Love to the Judaeo-Christian Tradition ::
Ivar Kvistad
This paper analyses the particular mythical traditions
that inform Xena's characterisation in the cult TV series Xena: Warrior
Princess. As an artefact of popular culture, Xena caters to a mass, globalised
audience, incorporating various mythical, popular, religious and cinematic
traditions that are not necessarily cohesive. Most notably, the series
modifies the Classical figure of the Amazon by incorporating into its
narrative particular traditions of Sapphic love, Asian martial arts cinema,
and an uneasy subscription to both New Age and Christian metaphysics (the
final series, in particular, emphasises the latter). The world of Xena,
known by fans as the Xenaverse, then, is a multi-layered and often multicultural
pastiche of competing discourses that reflect the complexity of the modern,
globalised world. While its heroine's ostensibly classical Greek characterisation
is 'impure' (and symptomatic of the perilous enterprise of representing
the past in an authentic way), this is not an inadequacy of the Xenaverse.
Rather, Xena's layering of different discourses alongside each other,
and its mobilisation and parodying of particular ancient and modern mythical
tropes, offers a commentary on the processes of narrative production,
presenting an opportunity for theorising the problems of authentic representation
in a postmodern world and the libidinal pleasures - and politics - of
playfulness. Thus, Xena is an example of a text from popular culture that
presents a double-coded politics: it ambivalently, and simultaneously,
deploys subversive and conservative strategies for its narrative production.
The paper frames its discussion through an analysis of two striking ambivalences
within the Xenaverse: its representations of Sapphic love and of Christianity.
It positions Xena's understated Sapphic relationships (particularly with,
but not restricted to, her sidekick, Gabrielle), alongside the final series
underlying subscription to ideas of epochal, religious succession - that
is, Judaeo-Christian religious supremacy at the end of the 'pagan' world.
Although they may seem disconnected, both the Sapphic and Judaeo-Christian
elements in Xena operate within the economy of the discourses of modernity.
While the series representation of Xena's Sapphic love-life is complicit
with modern discourses of sexual liberalism, its Judaeo-Christian elements
gesture towards cultural evolutionist ideas that raise the spectre of
western cultural chauvinism in the mass media, and hence the broader issue
of popular culture as a medium of modern western imperialism. Xena, finally,
advocates the supremacy of the Judaeo-Christian tradition in a way that
may undermine its more radically liberal, multi-layered and multi-cultural
aspects. Thus, like the sword of its heroine, the politics advocated by
the series Xena: Warrior Princess are double-edged.
Bio Note :: Ivar Kvistad tutors Literary Studies at Deakin University, where he completed his PhD in 2004. His thesis, ‘Radicalising Medeas,’ examined modern, anti-imperialist and feminist mobilisations of Euripides’ Medea, focusing in particular on their treatment of its signature motif, maternal infanticide. His research interests are in modern literary and cinematic representations of antiquity, especially in relation to postcolonial and feminist politics.
Email :: kvistad@deakin.edu.au
Surrounded
by Danger: Adrian Monk, Supersleuth :: Eden
Leone
Traditionally, the idea of a superhero conjures up images of a mild mannered
person by day and a costume clad crime fighter by night that possesses
inhuman strength, agility, and extrasensory perception. Although
Detective Robert Goren of the NBC television series Law and Order: Criminal
Intent maintains the guy next door image, he embodies the ideals of a
classic superhero. His attention to detail, willingness to help
those in distress, and his perseverance to ensure justice is done makes
him a more identifiable crime fighter. The proposed study will examine
season one and other available episodes and will demonstrate Detective
Goren's perceived extraordinary powers of observation and intellect and
how such characteristics, although thought of as supernatural, are actually
obtainable and thus make him a modern day superhero.
Bio Note :: University of Minnesota, Duluth
Campus, Department of English, U.S.A.
Email :: leon0091@d.umn.edu
Computer Ethics through Superhero
Comics :: John Lenarcic
Is the modern computer a tool for empowerment or a tyrant
by default? In either scenario it functions as a "super" entity: As a
heroic exoskeleton it can amplify and the extend humanity's capacity for
altruistic action. As a villainous prosthetic it can efficiently wreak
havoc devoid of conscience, mirroring the mechanical arrogance of flawed
creators.
Computer Ethics deals with professional conventions of responsible behaviour
for IT practitioners in their dealings with each other and the general
public. Ethical IT professionals have a greater chance of producing computer
systems that function for the greater good of society. The tales of superheroes
and supervillains can function as modern parables to communicate more
readily the complexities of Ethics to IT professionals in a clear and
entertaining manner.
Superheroes, such as Wolverine, are seemingly invulnerable and, even if
they are injured, are often capable of rapid self-repair. In a sense,
they are more like intelligent machines than human beings. However, they
are living machines that can withstand pain and be rebuilt, yet still
retain a moral purpose. Relative to an external observer lacking such
powers, how does a superhero's personal ethical framework alter in the
face of almost a complete lack of fear? Sometimes, invincible heroes are
used in narratives as a "deus ex machina" (or in the case of supervillains,
a "diablo ex machina"!) Is the notion of "Information Technology" in society
today almost regarded by the non-technical as being a similar kind of
device that can as if by magic save our lives or rob us of our very livelihood?
Lord Acton proclaimed, "Power corrupts, and absolute power corrupts absolutely."
Does the computer enable the hacker to have absolute power over the virtual
and all that it entails? Is the hacker a superhero or a supervillain?
Computer Ethics is a mandatory course prerequisite for anyone wishing
to become an accredited Computer Scientist or IT professional in either
Australia or the U.S.A. Unfortunately, anecdotal evidence suggests that
many students find traditional presentations of the subject boring and
irrelevant to their chosen career paths. This would seem to be especially
true if the students are compelled to undertake any kind of theoretical
philosophy as part of their IT Ethics training.
In an attempt to avoid a future in which the technological elite will
be morally ambivalent, a novel case study based instruction technique
is proposed. Using the allegorical content exhibited in the contemporary
mythology of comic book superheroes, guided discussion of the right and
wrong of "probable" technologies encourage students to explore
their own responsibilities to today's society as well as the moral implications
of future scenarios.
Pertinent examples from comic book literature can be used to illustrate
possible present-day moral dilemmas confronting practitioners of internet
and multimedia technologies. Morality plays acted out how people should
live in medieval times. Speculative fiction that features cultural icons
such as superheroes and their counterparts has the potential to do the
same for technologists of the 21st century and beyond.
Bio Note :: School of Business Information
Technology, RMIT University
Email :: John.Lenarcic@rmit.edu.au
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